AI Insights · Timothy · June 2022
Top 5 io Games on iOS in Middle East Q2 2022
Discover the performance of the top 5 io games on iOS in the Middle East during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 io games on iOS in the Middle East showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at the weekly trends for these popular games.
Snake.io - Fun Online Snake experienced a fluctuation in weekly downloads, peaking at around 43K in early May and then stabilizing to approximately 33K by the end of June. The game's weekly revenue saw a gradual decline from $835 at the start of April to around $314 by the end of June. Active users showed a slight drop from 334K to 329K over the quarter, with a peak of 366K in early May.
wormate.io had a decreasing trend in weekly downloads, starting from 24K in late March and dropping to about 3K by the end of June. Revenue also showed a downward trend, beginning at $402 and falling to $146. Active users mirrored this decline, starting at approximately 48K and decreasing to 18K by the end of the quarter.
slither.io saw a steady decline in weekly downloads, from 14K in late March to around 5.8K by the end of June. The game's revenue remained minimal, with occasional peaks such as $16 in late March. Active users decreased from 75K to around 50K over the quarter, with a high of 88K in early April.
State.io - Conquer the World showed a significant rise in weekly downloads from early April, peaking at around 11K in early June. Revenue increased from $148 in late March to approximately $272 by the end of June. Active users also saw an upward trend, starting at 32K and reaching 43K by mid-June, before stabilizing around 38K.
WormsZone.io - Hungry Snake experienced a decline in weekly downloads, starting at 11K in late March and falling to about 3.4K by the end of June. Revenue showed a similar decreasing trend, beginning at $256 and ending at $91. Active users dropped from 54K to around 28K over the quarter, with a slight increase to 32K in mid-June.
These insights are based on data from Sensor Tower, which provides detailed app performance metrics. For more in-depth analysis and trends, visit Sensor Tower.